head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A charming JRPG carried by familiar evolution and party-build routing.

Optimization · Pure Optimization
A horror adventure testing puzzle deduction through scripted scares.
Ni no Kuni: Wrath of the White Witch leans Optimization (Pure Optimization); The Long Reach leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ni no Kuni: Wrath of the White Witch
Hybrid action-turn combat, low input demand
The Long Reach
Light evasion sequences barely tax the hands
Ni no Kuni: Wrath of the White Witch leans a little harder on reads, though the gap is small.
Ni no Kuni: Wrath of the White Witch
Scripted enemies
The Long Reach
Scripted horror encounters never adapt to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ni no Kuni: Wrath of the White Witch
Familiar catch and drop rolls
The Long Reach
Story twists and puzzle states are hidden until discovered
Ni no Kuni: Wrath of the White Witch leans a little harder on optimization, though the gap is small.
Ni no Kuni: Wrath of the White Witch
Familiar evolution and party routing rewarded
The Long Reach
Item-puzzle chains have single fixed solutions to work out
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.