head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A charming JRPG carried by familiar evolution and party-build routing.

Optimization · Pure Optimization
A cult-classic vampire RPG won by discipline choice and skill-check routing.
Ni no Kuni: Wrath of the White Witch leans Optimization (Pure Optimization); Vampire: The Masquerade - Bloodlines leans Optimization (Pure Optimization).
Vampire: The Masquerade - Bloodlines leans a little harder on execution, though the gap is small.
Ni no Kuni: Wrath of the White Witch
Hybrid action-turn combat, low input demand
Vampire: The Masquerade - Bloodlines
Janky hybrid combat, low demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ni no Kuni: Wrath of the White Witch
Scripted enemies
Vampire: The Masquerade - Bloodlines
Scripted NPCs
Ni no Kuni: Wrath of the White Witch leans a little harder on variance, though the gap is small.
Ni no Kuni: Wrath of the White Witch
Familiar catch and drop rolls
Vampire: The Masquerade - Bloodlines
Hidden dice under skill checks
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ni no Kuni: Wrath of the White Witch
Familiar evolution and party routing rewarded
Vampire: The Masquerade - Bloodlines
Discipline, feeding, build routing central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Ni no Kuni: Wrath of the White Witch →
full breakdown
Vampire: The Masquerade - Bloodlines →