head to head
Nier: AutomatavsNo Rest for the Wicked
Nier: Automata leans Execution (Practiced Mastery); No Rest for the Wicked leans Execution (Practiced Mastery).
Nier: AutomataNo Rest for the Wicked
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 3
No Rest for the Wicked leans harder on variance: Loot drops and material rolls shape each character's gear path
Optimization6 vs 7
No Rest for the Wicked leans harder on optimization: Build crafting and learning fixed attack patterns is the meta-game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

