head to head
Nier: AutomatavsWuchang: Fallen Feathers
Nier: Automata leans Execution (Practiced Mastery); Wuchang: Fallen Feathers leans Execution (Practiced Mastery).
Nier: AutomataWuchang: Fallen Feathers
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 1
Nier: Automata leans harder on variance: Loot drops and chip rolls add minor randomness to builds
Optimization6 vs 7
Wuchang: Fallen Feathers leans harder on optimization: Builds, skill trees, and moveset study converge to wins
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

