head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A character-driven slice-of-life game testing emotional attentiveness rather than puzzle solving.

Optimization · Practiced Mastery
Painterly cinematic puzzle platformer about a girl and her cat-like companion.
Night in the Woods leans Optimization (Practiced Mastery); Planet of Lana leans Optimization (Practiced Mastery).
Planet of Lana leans a little harder on execution, though the gap is small.
Night in the Woods
Platforming and mini-games add light motor demands
Planet of Lana
Gentle platforming and chase sequences
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Night in the Woods
Scripted small-town narrative; no adaptive opponents
Planet of Lana
Machines follow scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Night in the Woods
Minimal randomness; story beats are authored
Planet of Lana
Fully authored puzzles
Planet of Lana leans a little harder on optimization, though the gap is small.
Night in the Woods
Dialogue and exploration have no puzzle layer to solve systematically
Planet of Lana
Companion-command puzzles have single solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.