head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A character-driven slice-of-life game testing emotional attentiveness rather than puzzle solving.

Optimization · Practiced Mastery
A cinematic sci-fi side-scroller about a family fleeing alien invasion through quiet environmental puzzles.
Night in the Woods leans Optimization (Practiced Mastery); Somerville leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Night in the Woods
Platforming and mini-games add light motor demands
Somerville
Light chase sequences need basic timing.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Night in the Woods
Scripted small-town narrative; no adaptive opponents
Somerville
Alien threats are scripted set pieces.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Night in the Woods
Minimal randomness; story beats are authored
Somerville
Fixed authored world; minimal hidden state.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Night in the Woods
Dialogue and exploration have no puzzle layer to solve systematically
Somerville
Environmental light-matter puzzles with intended solutions.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.