head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A character-driven slice-of-life game testing emotional attentiveness rather than puzzle solving.

Optimization · Pure Optimization
A heartfelt WWI puzzle adventure following four lives through the trenches.
Night in the Woods leans Optimization (Practiced Mastery); Valiant Hearts: The Great War leans Optimization (Pure Optimization).
Night in the Woods leans a little harder on execution, though the gap is small.
Night in the Woods
Platforming and mini-games add light motor demands
Valiant Hearts: The Great War
Gentle timing in a few chase sequences
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Night in the Woods
Scripted small-town narrative; no adaptive opponents
Valiant Hearts: The Great War
No opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Night in the Woods
Minimal randomness; story beats are authored
Valiant Hearts: The Great War
Fixed puzzles, fully visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Night in the Woods
Dialogue and exploration have no puzzle layer to solve systematically
Valiant Hearts: The Great War
Simple inventory and environmental puzzles with set solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.