head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
Taopunk metroidvania whose parry-centric boss fights channel Sekiro in 2D.

Execution · Practiced Mastery
Drilling fixed enemy movesets until parry-perfect execution carries a run.
Nine Sols leans Execution (Pure Mechanics); Sifu leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Nine Sols
Sekiro-style parry timing is the entire combat test
Sifu
Parry and dodge timing on tight windows is everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Nine Sols
Bosses follow learnable scripts
Sifu
Enemies attack from fixed movesets, never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Nine Sols
Deterministic authored world
Sifu
Levels are deterministic once learned
Sifu leans a little harder on optimization, though the gap is small.
Nine Sols
Moveset study, talismans, and route knowledge
Sifu
Learning movesets, shortcuts and the aging economy is the meta
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.