head to head
Ninja Gaiden: RageboundvsRayman Origins
Ninja Gaiden: Ragebound leans Execution (Pure Mechanics); Rayman Origins leans Execution (Pure Mechanics).
Ninja Gaiden: RageboundRayman Origins
Axis by axis
Execution8 vs 7
Ninja Gaiden: Ragebound leans harder on execution: Tight ninja platforming and strike timing dominate every screen
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Rayman Origins leans harder on variance: Deterministic levels
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

