head to head
Ninja Gaiden: RageboundvsThumper
Ninja Gaiden: Ragebound leans Execution (Pure Mechanics); Thumper leans Execution (Pure Mechanics).
Ninja Gaiden: RageboundThumper
Axis by axis
Execution8 vs 9
Thumper leans harder on execution: Split-second rhythm inputs at speed are the entire test
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Thumper leans harder on variance: Tracks are fixed and learnable
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

