head to head
Nintendo LandvsTennis for Two
Nintendo Land leans Execution (Competitive PvP); Tennis for Two leans Execution (Pure Mechanics).
Nintendo LandTennis for Two
Axis by axis
Execution4 vs 6
Tennis for Two leans harder on execution: Timing the knob-and-button returns is the entire skill
Reads3 vs 3
Even - both lean on reads about the same.
Variance2 vs 0
Nintendo Land leans harder on variance: Some random layouts and item spawns
Optimization3 vs 1
Nintendo Land leans harder on optimization: Per-attraction tactics, mostly shallow
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

