head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Wii U minigame park whose asymmetric hide-and-seek modes shine with friends.
Execution · Competitive PvP
A light cat-and-mouse trap duel that sharpens in two-player versus.
Nintendo Land leans Execution (Competitive PvP); Tom and Jerry in House Trap leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Nintendo Land
Motion and GamePad dexterity across minigames
Tom and Jerry in House Trap
Dodging and trap placement need modest dexterity
Tom and Jerry in House Trap leans a little harder on reads, though the gap is small.
Nintendo Land
Asymmetric chase games create real human mind-games
Tom and Jerry in House Trap
Versus mode is predicting where a human lays traps
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Nintendo Land
Some random layouts and item spawns
Tom and Jerry in House Trap
Item spawns shuffle between rooms
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Nintendo Land
Per-attraction tactics, mostly shallow
Tom and Jerry in House Trap
Trap spots and room layouts are quickly mapped
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.