head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A stance-switching action RPG where input precision meets deep loot theorycraft.

Execution · Practiced Mastery
Drilling fixed enemy movesets until parry-perfect execution carries a run.
Nioh 2 leans Execution (Practiced Mastery); Sifu leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Nioh 2
Stance switching, ki pulse, burst counters demand inputs
Sifu
Parry and dodge timing on tight windows is everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Nioh 2
Scripted enemies, no adaptation
Sifu
Enemies attack from fixed movesets, never adapt
Nioh 2 leans a little harder on variance, though the gap is small.
Nioh 2
Loot drops with affix randomness
Sifu
Levels are deterministic once learned
Nioh 2 leans a little harder on optimization, though the gap is small.
Nioh 2
Deep build crafting and stance theorycraft central
Sifu
Learning movesets, shortcuts and the aging economy is the meta
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.