head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A stance-action RPG carried by ki-pulse timing and loot build optimization.

Execution · Practiced Mastery
A multi-class racer where execution ceiling and setup mastery meet dynamic weather strategy.
Nioh leans Execution (Practiced Mastery); Project CARS 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Nioh
Stance and ki-pulse timing demand inputs
Project CARS 2
Car-specific handling quirks demand high-precision inputs
Project CARS 2 leans a little harder on reads, though the gap is small.
Nioh
Scripted enemies
Project CARS 2
Multiplayer racing involves moderate opponent anticipation
Project CARS 2 leans a little harder on variance, though the gap is small.
Nioh
Loot affix rolls
Project CARS 2
Dynamic weather and road conditions introduce real unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Nioh
Build crafting and stance routing reward planning
Project CARS 2
Setup depth and wet-weather strategy are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.