head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A stance-action RPG carried by ki-pulse timing and loot build optimization.

Execution · Pure Mechanics
A simulation-grade racer whose living track surface rewards total car-control mastery.
Nioh leans Execution (Practiced Mastery); rFactor 2 leans Execution (Pure Mechanics).
rFactor 2 leans a little harder on execution, though the gap is small.
Nioh
Stance and ki-pulse timing demand inputs
rFactor 2
Industry-leading tyre model rewards only perfect inputs
rFactor 2 leans a little harder on reads, though the gap is small.
Nioh
Scripted enemies
rFactor 2
Competitive lobbies require some opponent anticipation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Nioh
Loot affix rolls
rFactor 2
Live track rubber and weather evolve in non-obvious ways
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Nioh
Build crafting and stance routing reward planning
rFactor 2
Car setup depth rivals real engineering; fully solvable by experts
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.