head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A stance-action RPG carried by ki-pulse timing and loot build optimization.

Execution · Pure Mechanics
A shmup collection testing reflexes and dodging against memorizable bullet patterns.
Nioh leans Execution (Practiced Mastery); Shooting Love, 200X leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Nioh
Stance and ki-pulse timing demand inputs
Shooting Love, 200X
Dodging dense bullet patterns at speed is the whole test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Nioh
Scripted enemies
Shooting Love, 200X
Enemy waves are fixed patterns, not adaptive
Shooting Love, 200X leans a little harder on variance, though the gap is small.
Nioh
Loot affix rolls
Shooting Love, 200X
Some spawn variation but largely memorizable
Nioh leans a little harder on optimization, though the gap is small.
Nioh
Build crafting and stance routing reward planning
Shooting Love, 200X
Scoring systems and routing reward optimal play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.