head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Procedural space exploration sandbox with crafting depth.

Optimization · Pure Optimization
Designing and optimizing a theme park's layout, pricing, and guest flow to maximize satisfaction and profit.
No Man's Sky leans Optimization (Pure Optimization); Planet Coaster leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
No Man's Sky
Light shooter and flight inputs
Planet Coaster
Precise track and scenery placement rewards manual dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
No Man's Sky
Mostly solo, sparse PvP
Planet Coaster
No adaptive opponent; guests follow scripted happiness rules
No Man's Sky leans a little harder on variance, though the gap is small.
No Man's Sky
Procedural planets and loot
Planet Coaster
Guest mood noise is low and quickly mappable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
No Man's Sky
Base, freighter, expedition progression
Planet Coaster
Queue routing, pricing, and ride placement are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.