head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Procedural space exploration sandbox with crafting depth.

Optimization · Pure Optimization
Pixel-art prison sim about gaming fixed guard routines and crafting your way out.
No Man's Sky leans Optimization (Pure Optimization); The Escapists leans Optimization (Pure Optimization).
No Man's Sky leans a little harder on execution, though the gap is small.
No Man's Sky
Light shooter and flight inputs
The Escapists
Light timing for fights and routine windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
No Man's Sky
Mostly solo, sparse PvP
The Escapists
Guards follow fixed schedules, not adaptation
No Man's Sky leans a little harder on variance, though the gap is small.
No Man's Sky
Procedural planets and loot
The Escapists
Desk loot and inmate favours mildly random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
No Man's Sky
Base, freighter, expedition progression
The Escapists
Crafting chains and routine exploitation are the escape
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.