head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A surreal auto-runner testing nothing but sustained split-second turn timing.

Execution · Pure Mechanics
Forgiving spectacle combat that lightly tests combo execution.
No Thing leans Execution (Pure Mechanics); Star Wars: The Force Unleashed II leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
No Thing
Split-second turn timing at speed is the entire game
Star Wars: The Force Unleashed II
Combo timing and dodges carry the spectacle combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
No Thing
No opponent, only the track
Star Wars: The Force Unleashed II
Stormtroopers follow simple fixed scripts
Star Wars: The Force Unleashed II leans a little harder on variance, though the gap is small.
No Thing
Courses are fixed and memorisable
Star Wars: The Force Unleashed II
Encounters are scripted and identical every run
Star Wars: The Force Unleashed II leans a little harder on optimization, though the gap is small.
No Thing
Memorising turn sequences helps but reflexes still rule
Star Wars: The Force Unleashed II
Upgrade choices barely matter against forgiving difficulty
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.