head to head
Nobody Wants to DievsOneShot
Nobody Wants to Die leans Optimization (Light / Casual); OneShot leans Optimization (Pure Optimization).
Nobody Wants to DieOneShot
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Nobody Wants to Die leans harder on variance: Evidence is scripted-but-unknown until reconstructed
Optimization3 vs 4
OneShot leans harder on optimization: Fourth-wall puzzles have fixed solutions
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

