head to head
Nobody Wants to DievsSable
Nobody Wants to Die leans Optimization (Light / Casual); Sable leans Optimization (Light / Casual).
Nobody Wants to DieSable
Axis by axis
Execution1 vs 2
Sable leans harder on execution: Gliding and climbing are gentle.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

