head to head
Nobody Wants to DievsSky: Children of the Light
Nobody Wants to Die leans Optimization (Light / Casual); Sky: Children of the Light leans Optimization (Light / Casual).
Nobody Wants to DieSky: Children of the Light
Axis by axis
Execution1 vs 2
Sky: Children of the Light leans harder on execution: Gentle flight controls with no failure pressure
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Nobody Wants to Die leans harder on variance: Evidence is scripted-but-unknown until reconstructed
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

