head to head
Nobody Wants to DievsStray Gods: The Roleplaying Musical
Nobody Wants to Die leans Optimization (Light / Casual); Stray Gods: The Roleplaying Musical leans Variance (Light / Casual).
Nobody Wants to DieStray Gods: The Roleplaying Musical
Axis by axis
Execution1 vs 0
Nobody Wants to Die leans harder on execution: Guided investigation scenes need no dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization3 vs 2
Nobody Wants to Die leans harder on optimization: Reconstruction tools make deductions mostly guided
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

