head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Light / Casual
A guided noir investigation testing attention more than any skill ceiling.

Execution · Light / Casual
A puzzle horror game about learning trap solutions through trial and error.
Nobody Wants to Die leans Optimization (Light / Casual); The Witch's House MV leans Execution (Light / Casual).
The Witch's House MV leans a little harder on execution, though the gap is small.
Nobody Wants to Die
Guided investigation scenes need no dexterity
The Witch's House MV
occasional quick reactions to avoid death traps
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Nobody Wants to Die
The killer is an authored mystery, not an adapting mind
The Witch's House MV
no adaptive opponent, puzzle-driven horror
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Nobody Wants to Die
Evidence is scripted-but-unknown until reconstructed
The Witch's House MV
some trial-and-error trap randomness
Nobody Wants to Die leans a little harder on optimization, though the gap is small.
Nobody Wants to Die
Reconstruction tools make deductions mostly guided
The Witch's House MV
learning correct puzzle solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.