head to head
Nobody Wants to DievsTitan Chaser
Nobody Wants to Die leans Optimization (Light / Casual); Titan Chaser leans Optimization (Light / Casual).
Nobody Wants to DieTitan Chaser
Axis by axis
Execution1 vs 2
Titan Chaser leans harder on execution: Driving and using light - low twitch demands
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Nobody Wants to Die leans harder on variance: Evidence is scripted-but-unknown until reconstructed
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

