head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A guided noir investigation testing attention more than any skill ceiling.

Optimization · Light / Casual
Tests very little mechanically - a dark authored story carried by light RPG battles.
Nobody Wants to Die leans Optimization (Light / Casual); Wadanohara and the Great Blue Sea leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Nobody Wants to Die
Guided investigation scenes need no dexterity
Wadanohara and the Great Blue Sea
Top-down walking and menu battles need no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Nobody Wants to Die
The killer is an authored mystery, not an adapting mind
Wadanohara and the Great Blue Sea
Story characters never adapt to the player
Nobody Wants to Die leans a little harder on variance, though the gap is small.
Nobody Wants to Die
Evidence is scripted-but-unknown until reconstructed
Wadanohara and the Great Blue Sea
Plot twists are authored, not random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Nobody Wants to Die
Reconstruction tools make deductions mostly guided
Wadanohara and the Great Blue Sea
Simple RPG battles and light puzzles barely resist
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.