head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Pixel-physics roguelite where every pixel is simulated and lethal.

Optimization · Practiced Mastery
Fantasy looter shooter with class hybrids.
Noita leans Optimization (Practiced Mastery); Tiny Tina's Wonderlands leans Optimization (Practiced Mastery).
Noita leans a little harder on execution, though the gap is small.
Noita
Real-time platforming and aim under physical chaos.
Tiny Tina's Wonderlands
Gunplay similar to Borderlands 3
Tiny Tina's Wonderlands leans a little harder on reads, though the gap is small.
Noita
Scripted enemy AI.
Tiny Tina's Wonderlands
Scripted fantasy enemies, no reads
Noita leans a little harder on variance, though the gap is small.
Noita
Procedural world and wand drops dominate runs.
Tiny Tina's Wonderlands
Loot rolls and Chaos Chamber RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Noita
Wand crafting and pixel physics reward deep mastery.
Tiny Tina's Wonderlands
Dual classes and spell builds deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.