head to head
NosTalevsPaper Mario: The Thousand-Year Door
NosTale leans Optimization (Systems & Chaos); Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization).
NosTalePaper Mario: The Thousand-Year Door
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads2 vs 2
Even - both lean on reads about the same.
Variance4 vs 3
NosTale leans harder on variance: Equipment upgrade rolls and drops gate power
Optimization6 vs 7
Paper Mario: The Thousand-Year Door leans harder on optimization: Badge builds and partner tactics
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

