head to head
Not For BroadcastvsPokémon Snap
Not For Broadcast leans Optimization (Practiced Mastery); Pokémon Snap leans Optimization (Pure Optimization).
Not For BroadcastPokémon Snap
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Not For Broadcast leans harder on variance: First-run surprises in each broadcast, then known
Optimization6 vs 7
Pokémon Snap leans harder on optimization: Triggering rare poses is route knowledge
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

