head to head
Not For BroadcastvsPony Island
Not For Broadcast leans Optimization (Practiced Mastery); Pony Island leans Optimization (Practiced Mastery).
Not For BroadcastPony Island
Axis by axis
Execution4 vs 3
Not For Broadcast leans harder on execution: Real-time camera cutting, bleeping, and signal juggling
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization6 vs 5
Not For Broadcast leans harder on optimization: Learning each episode's optimal switching script
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

