head to head
Not For BroadcastvsSid Meier's Pirates!
Not For Broadcast leans Optimization (Practiced Mastery); Sid Meier's Pirates! leans Optimization (Pure Optimization).
Not For BroadcastSid Meier's Pirates!
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Sid Meier's Pirates! leans harder on variance: Treasure locations, wind, and town states roll randomly
Optimization6 vs 7
Sid Meier's Pirates! leans harder on optimization: Trade routes, faction standing, and career planning dominate
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

