head to head
Not For BroadcastvsYakuza 0
Not For Broadcast leans Optimization (Practiced Mastery); Yakuza 0 leans Optimization (Practiced Mastery).
Not For BroadcastYakuza 0
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 1
Yakuza 0 leans harder on reads: Scripted enemies
Variance3 vs 2
Not For Broadcast leans harder on variance: First-run surprises in each broadcast, then known
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

