head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Twitch Chaos
Frenetic twin-stick roguelike where mutant builds meet unforgiving bullet dodging.

Execution · Twitch Chaos
The original procedural platformer that codified the modern roguelike action loop.
Nuclear Throne leans Execution (Twitch Chaos); Spelunky leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Nuclear Throne
Twin-stick dodging in dense bullet chaos
Spelunky
Tight platforming and whip control under constant threat.
Spelunky leans a little harder on reads, though the gap is small.
Nuclear Throne
Enemies follow fixed behaviors
Spelunky
Enemy AI is scripted; no adaptive opponents.
Spelunky leans a little harder on variance, though the gap is small.
Nuclear Throne
Weapon drops, mutations, and level generation per run
Spelunky
Procedural caves and item rolls shape every run.
Spelunky leans a little harder on optimization, though the gap is small.
Nuclear Throne
Mutation synergies and crown-route knowledge
Spelunky
Hell route and shortcuts reward solved knowledge.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.