head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A physics comedy about an octopus in a suit flailing through fatherhood without blowing his cover.

Execution · Pure Mechanics
Combo execution and dodge timing through scripted grindhouse brawls.
Octodad: Dadliest Catch leans Execution (Pure Mechanics); Shank leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Octodad: Dadliest Catch
Deliberately clumsy limb controls are the whole challenge
Shank
Combo juggling and dodge timing carry every brawl
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Octodad: Dadliest Catch
No opponents, just suspicion meters
Shank
Enemies and bosses attack on fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Octodad: Dadliest Catch
Physics wobble adds slapstick unpredictability
Shank
Hand-built levels with no randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Octodad: Dadliest Catch
Simple objectives, little system depth
Shank
Weapon-swap combo routing rewards some lab work
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.