head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
A physics comedy about an octopus in a suit flailing through fatherhood without blowing his cover.

Execution · Pure Mechanics
An open-world extreme sports game about carving ski, snowboard, and wingsuit lines down the Alps.
Octodad: Dadliest Catch leans Execution (Pure Mechanics); Steep leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Octodad: Dadliest Catch
Deliberately clumsy limb controls are the whole challenge
Steep
Landing tricks and threading lines at speed is hands-first
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Octodad: Dadliest Catch
No opponents, just suspicion meters
Steep
The mountain never adapts to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Octodad: Dadliest Catch
Physics wobble adds slapstick unpredictability
Steep
Fixed terrain, deterministic physics
Steep leans a little harder on optimization, though the gap is small.
Octodad: Dadliest Catch
Simple objectives, little system depth
Steep
Line choice and trick scoring math reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.