head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A break-and-boost JRPG carried by job-routing and party-composition planning.

Optimization · Pure Optimization
A farm-life sim solved by season routing and profit optimization.
Octopath Traveler leans Optimization (Pure Optimization); Stardew Valley leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Octopath Traveler
Turn-based, no input demand
Stardew Valley
Trivial timing on fishing and combat
Octopath Traveler leans a little harder on reads, though the gap is small.
Octopath Traveler
Scripted enemies
Stardew Valley
No adaptive opponent exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Octopath Traveler
Hit, crit, and break rolls
Stardew Valley
Crop luck and geode RNG matter modestly
Octopath Traveler leans a little harder on optimization, though the gap is small.
Octopath Traveler
Job, break-boost, party routing deeply rewarded
Stardew Valley
Routing seasons, profit loops, and bundles dominates
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.