head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
The bigger, darker sequel where Abe possesses guards and saves hundreds of Mudokons with quicksaves.

Optimization · Practiced Mastery
The original tomb-crawling platformer, a spatial puzzle solved with careful jumps.
Oddworld: Abe's Exoddus leans Optimization (Practiced Mastery); Tomb Raider leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Oddworld: Abe's Exoddus
Trial-heavy platforming demands clean timing
Tomb Raider
Grid-based jumps need deliberate, precise positioning
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Oddworld: Abe's Exoddus
Scripted guards, no adaptation
Tomb Raider
Wildlife and guardians follow fixed scripts
Tomb Raider leans a little harder on variance, though the gap is small.
Oddworld: Abe's Exoddus
Fixed level layouts
Tomb Raider
First-run trap and secret locations are unknown
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Oddworld: Abe's Exoddus
Quicksave routing and 300 rescues reward planning
Tomb Raider
Levels are spatial puzzles with solvable routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.