head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A cinematic puzzle platformer about sneaking a hapless Mudokon past guards while rescuing his coworkers.

Optimization · Pure Optimization
Tests creative tool-combination puzzle solving across a metroidvania sandbox.
Oddworld: Abe's Oddysee leans Optimization (Practiced Mastery); Supraland: Six Inches Under leans Optimization (Pure Optimization).
Oddworld: Abe's Oddysee leans a little harder on execution, though the gap is small.
Oddworld: Abe's Oddysee
Precise platforming and stealth timing kill instantly
Supraland: Six Inches Under
First-person platforming and light combat need modest precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Oddworld: Abe's Oddysee
Sligs patrol on fixed scripts
Supraland: Six Inches Under
Solo world with no adaptive adversary
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Oddworld: Abe's Oddysee
Deterministic screens, no randomness
Supraland: Six Inches Under
Secrets are scripted-but-unknown until discovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Oddworld: Abe's Oddysee
Mudokon rescue routes and puzzle solutions are solvable
Supraland: Six Inches Under
Chaining ability tools into puzzle solutions is the core test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.