head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A cinematic puzzle platformer about sneaking a hapless Mudokon past guards while rescuing his coworkers.

Optimization · Practiced Mastery
Sequencing demolition order as a puzzle while dodging fixed patrols.
Oddworld: Abe's Oddysee leans Optimization (Practiced Mastery); Wrecking Crew leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Oddworld: Abe's Oddysee
Precise platforming and stealth timing kill instantly
Wrecking Crew
Dodging foes with no jump demands careful movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Oddworld: Abe's Oddysee
Sligs patrol on fixed scripts
Wrecking Crew
Enemies cycle fixed patrol patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Oddworld: Abe's Oddysee
Deterministic screens, no randomness
Wrecking Crew
Every wall and ladder is visible from the start
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Oddworld: Abe's Oddysee
Mudokon rescue routes and puzzle solutions are solvable
Wrecking Crew
Demolition order is a solvable sequencing puzzle per stage
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.