head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
A reimagined Exoddus where Abe crafts tools from scavenged trash to free his enslaved kin.

Optimization · Practiced Mastery
Neo-Paris brawler whose hook is building your own combos and remixing victims' memories.
Oddworld: Soulstorm leans Optimization (Practiced Mastery); Remember Me leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Oddworld: Soulstorm
Crafting under fire plus precise platforming
Remember Me
Combo chains need rhythm but stay forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Oddworld: Soulstorm
Scripted Slig behavior throughout
Remember Me
Leapers and enforcers follow fixed behaviors
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Oddworld: Soulstorm
Loot containers add mild randomness
Remember Me
Memory remixes are scripted puzzles, not random
Oddworld: Soulstorm leans a little harder on optimization, though the gap is small.
Oddworld: Soulstorm
Crafting economy and quarma routing reward optimization
Remember Me
Pressen combo-lab design is the game's real system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.