head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A reimagined Exoddus where Abe crafts tools from scavenged trash to free his enslaved kin.

Execution · Practiced Mastery
A pastel platformer where Yoshi carries Baby Mario and perfect scores demand finding everything.
Oddworld: Soulstorm leans Optimization (Practiced Mastery); Super Mario World 2: Yoshi's Island leans Execution (Practiced Mastery).
Super Mario World 2: Yoshi's Island leans a little harder on execution, though the gap is small.
Oddworld: Soulstorm
Crafting under fire plus precise platforming
Super Mario World 2: Yoshi's Island
Egg-aiming and flutter jumps for 100 percent scores
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Oddworld: Soulstorm
Scripted Slig behavior throughout
Super Mario World 2: Yoshi's Island
All enemies are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Oddworld: Soulstorm
Loot containers add mild randomness
Super Mario World 2: Yoshi's Island
Collectibles hidden only until found
Oddworld: Soulstorm leans a little harder on optimization, though the gap is small.
Oddworld: Soulstorm
Crafting economy and quarma routing reward optimization
Super Mario World 2: Yoshi's Island
Perfect-score runs demand full collectible routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.