head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A reimagined Exoddus where Abe crafts tools from scavenged trash to free his enslaved kin.

Optimization · Practiced Mastery
A co-op yarn puzzle-platformer where two tethered characters solve levels together.
Oddworld: Soulstorm leans Optimization (Practiced Mastery); Unravel Two leans Optimization (Practiced Mastery).
Oddworld: Soulstorm leans a little harder on execution, though the gap is small.
Oddworld: Soulstorm
Crafting under fire plus precise platforming
Unravel Two
Light platforming plus two-character swing coordination
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Oddworld: Soulstorm
Scripted Slig behavior throughout
Unravel Two
No adaptive opposition, co-op only
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Oddworld: Soulstorm
Loot containers add mild randomness
Unravel Two
Fixed levels, fully visible
Oddworld: Soulstorm leans a little harder on optimization, though the gap is small.
Oddworld: Soulstorm
Crafting economy and quarma routing reward optimization
Unravel Two
Puzzles solved by routing two yarn characters together
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.