head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A tactical action RPG testing ability sequencing and build choices over reflexes.

Optimization · Pure Optimization
Action-leaning Pokémon spinoff about catching in real time across ancient Hisui.
Of Orcs and Men leans Optimization (Pure Optimization); Pokémon Legends: Arceus leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Of Orcs and Men
Slowed tactical combat forgives imprecise inputs
Pokémon Legends: Arceus
Real-time dodging, sneaking, and aimed throws
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Of Orcs and Men
Enemy squads follow fixed behaviours
Pokémon Legends: Arceus
Wild and boss behavior is scripted
Pokémon Legends: Arceus leans a little harder on variance, though the gap is small.
Of Orcs and Men
Encounters are authored with little randomness
Pokémon Legends: Arceus
Spawn tables and outbreak randomness
Pokémon Legends: Arceus leans a little harder on optimization, though the gap is small.
Of Orcs and Men
Skill queues, rage management and builds decide fights
Pokémon Legends: Arceus
Research tasks and agile-strong style choices reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.