head to head
OlliOllivsRayman Origins
OlliOlli leans Execution (Pure Mechanics); Rayman Origins leans Execution (Pure Mechanics).
OlliOlliRayman Origins
Axis by axis
Execution8 vs 7
OlliOlli leans harder on execution: Frame-tight landings and manual flick tricks
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Rayman Origins leans harder on variance: Deterministic levels
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

