head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
3v3 knockout footbrawler mixing airhockey goals with MOBA-style abilities against human teams.

Execution · Competitive PvP
The N64 original that turned Nintendo mascots into a percent-and-knockback platform fighter.
Omega Strikers leans Execution (Competitive PvP); Super Smash Bros. leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Omega Strikers
Precise aim and dodge timing on every strike
Super Smash Bros.
Z-cancels and DI demand fast precise inputs despite simple controls.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Omega Strikers
Human opponents bait, feint, and adapt constantly
Super Smash Bros.
Edgeguard and tech-chase guessing against adapting humans decides stocks.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Omega Strikers
Mostly deterministic physics; minor positioning chaos
Super Smash Bros.
Item spawns add randomness; tournament rules strip most of it.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Omega Strikers
Character picks, builds, and goal-side positioning theory
Super Smash Bros.
Stage positioning and percent-based kill setups are learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.