head to head
OmorivsReveil
Omori leans Optimization (Pure Optimization); Reveil leans Optimization (Systems & Chaos).
OmoriReveil
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Reveil leans harder on variance: The circus past is hidden information revealed on rails
Optimization5 vs 4
Omori leans harder on optimization: Emotion triangle and follow-ups are easily solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

