head to head
OmorivsThe Good Time Garden
Omori leans Optimization (Pure Optimization); The Good Time Garden leans Optimization (Systems & Chaos).
OmoriThe Good Time Garden
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
The Good Time Garden leans harder on variance: Surreal surprises land once, then are known
Optimization5 vs 4
Omori leans harder on optimization: Emotion triangle and follow-ups are easily solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

