head to head
OmorivsUtawarerumono
Omori leans Optimization (Pure Optimization); Utawarerumono leans Optimization (Pure Optimization).
OmoriUtawarerumono
Axis by axis
Execution1 vs 0
Omori leans harder on execution: Turn-based menus, no dexterity needed
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization5 vs 6
Utawarerumono leans harder on optimization: Unit positioning and chain attacks reward tactical planning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

