head to head
Once HumanvsSWAT 3: Close Quarters Battle
Once Human leans Optimization (Practiced Mastery); SWAT 3: Close Quarters Battle leans Optimization (Practiced Mastery).
Once HumanSWAT 3: Close Quarters Battle
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 1
SWAT 3: Close Quarters Battle leans harder on reads: Suspect AI is reactive RNG, not an adapting mind
Variance5 vs 5
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

