head to head
Orcs & ElvesvsThe Elder Scrolls IV: Oblivion
Orcs & Elves leans Optimization (Pure Optimization); The Elder Scrolls IV: Oblivion leans Optimization (Pure Optimization).
Orcs & ElvesThe Elder Scrolls IV: Oblivion
Axis by axis
Execution2 vs 3
The Elder Scrolls IV: Oblivion leans harder on execution: Real-time swing and block, modest demand
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 2
Orcs & Elves leans harder on variance: Combat rolls and item finds add some randomness
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

